π[ESX] Config Files
Please read before purchase to under full functionality of our script
Config = {}
--if u don't have jarry in fuel station then as 'weapon_petrolcan' as item or weapon according to ur inventory into any shop
Config.InfinteFuel = false -- no need jarry can to refuel
-- increase in this fuelConsumption will consume fuel faster
-- decrease in this fuelcnsumption value will consume fuel slower
Config.FuelConsumption = 1 -- defult = 1 mean fuel Consumption per mintue 1 from total fuel 100 so 100% filled generator will run 100 mints
Config.RemoveFuelCan = true -- remove fuel can from player after refill done
Config.PickupAllowed = { -- items can be pickup back if once placed?
generator = true,
skimmer = true,
laptop = true,
printer = true
}
Config.JobOnly = false -- work only under job
Config.JobName = 'scammer' -- jobname only work if Config.JobOnly will be true
-- Config.RemoveOnUse = true --means remove item from inventory on use like laptop , printer,generator,skimmer
-- onfig.RemoveOnUse = false --don't remove item from inventory on use like laptop , printer,generator,skimmer
Config.RemoveOnUse = true
Config.Controls = {
up = 172,
down = 173,
left = 15,
right = 14,
place = 38, -- E
cancel = 177, -- H
pickup = 47, -- G
}
Config.Speed = {
rotate = 1.5, -- rotate left right
move = 0.01, -- move up down
}
Config.MaxFar = 10.0 -- how much far a player can move object in placement phase
-- ox inventory = 'nui://ox_inventory/web/images/'
-- qs inverse = 'nui://qs-inventory/html/images/'
-- or u can add according to ur inventory icon path
Config.ImagePath = 'nui://ox_inventory/web/images/' --image path for ox lib context icon please enter ur inventory path correctly
Config.Items = {
blankcard = 'fs_blankcard',
laptop = 'fs_laptop',
skimmer = 'fs_skimmer',
printer = 'fs_printer',
generator = 'fs_generator',
usb = 'fs_usb',
clonnedcard = 'fs_clonnedcard',
whiteslip = 'fs_whiteslip',
stolenCard = 'fs_stolencard',
forgedcheque = 'fs_forgedcheque'
}
Config.Shops = {
[1] = {
enable = true,
id = 1, -- don't touch it otherwise it gonna broke
npc = { model = 'ig_lifeinvad_01', invinsible = true },
coords = vector4(-657.5576, -854.6655, 24.5075, 3.0106),
account = 'money', -- 'money', 'black_money','marked_bills' --{incase of qb marked_bills make sure to setup it in fs_bridge config}
items = {
{ label = 'Printer', name = 'fs_printer', price = 100 }, --will charge player for this item
{ label = 'Generator', name = 'fs_generator', price = 150 }, --will charge player for this item
{ label = 'Laptop', name = 'fs_laptop', price = 200 }, --will charge player for this item
--uncoment bottom line if you don't have any fuel can supported script
-- { label = 'Fuel Can', name = 'WEAPON_PETROLCAN', price = 10 }, --will charge player for this item
}
},
[2] = {
enable = true,
id = 2, -- don't touch it otherwise it gonna broke
npc = { model = 'a_m_m_farmer_01', invinsible = true },
coords = vector4(995.6941, -1855.3029, 31.0398, 180.6734),
account = 'money', -- 'money', 'black_money','marked_bills' --{incase of qb marked_bills make sure to setup it in fs_bridge config}
items = {
{ label = 'White Slip', name = 'fs_whiteslip', price = 10 }, --will charge player for this item
}
},
[3] = {
enable = true,
id = 3, -- don't touch it otherwise it gonna broke
npc = { model = 'a_m_m_socenlat_01', invinsible = true },
coords = vector4(-668.4225, -971.1768, 22.3409, 7.0597),
account = 'money', -- 'money', 'black_money','marked_bills' --{incase of qb marked_bills make sure to setup it in fs_bridge config}
items = {
{ label = 'Skimmer', name = 'fs_skimmer', price = 60 }, --will charge player for this item
{ label = 'Blank Card', name = 'fs_blankcard', price = 10 }, --will charge player for this item
{ label = 'Info Usb', name = 'fs_usb', price = 40 }, --will charge player for this item
{ label = 'Stolen Credit Card', name = 'fs_stolencard', price = 10 }, --will charge player for this item
}
},
[4] = {
enable = true,
id = 4, -- don't touch it otherwise it gonna broke
npc = { model = 'u_m_m_bankman', invinsible = true },
coords = vector4(250.6103, 207.7793, 106.2868, 339.6009),
account = 'money', -- 'money', 'black_money','marked_bills' --{incase of qb marked_bills make sure to setup it in fs_bridge config}
alert = {
enable = true, -- enable or disable alert on cheque sell_to_banker
alert_chance = 50, -- in percentage 50% chance to alert police {only if alert_each_time = false}/ if you want each time alert make it 100
alert_only_on_freezed = true -- alert police only when banker catch u / freezed_chance > 0
},
freezed_chance = 20, -- in percentage 20% chance that banker will catch u and remmove cheque from u / freezed_chance = 0 to disable
items = { -- don't add any here it will not work
{ label = 'Forged Cheque', name = Config.Items.forgedcheque, price = { min = 1500, max = 2000 } }, -- will reward player by taking this item
}
}
}
Config.Atm = {
command = 'insertcc',
account = 'money', --money,bank,black_money
amount = { min = 1500, max = 2000 }, -- player will get random amount of money
alert = {
enable = true, -- enable or disable alert on atm use
alert_chance = 50, -- in percentage 50% chance to alert police {only if alert_each_time = false}/ if you want each time alert make it 100
alert_only_on_ate = false -- alert police only when atm eat ur card / atm_ate_chance > 0
},
atm_ate_chance = 0, -- in percentage 20% chance that atm will eat card/ atm_ate_chance = 0 to disable
models = { 'prop_atm_02', 'prop_atm_01', 'prop_fleeca_atm', 'prop_atm_03' },
extras = { cheque = true, price = { min = 1500, max = 2000 } },
}
Config.delay = {
atm = 10 * 1000, -- 60 seconds delay when u insert card then after 60 seconds u will get money
banker = 10 * 1000, -- 60 seconds delay when u give cheque to banker and after 60 seconds u will get money
}
Config.Props = {
[Config.Items.generator] = 'prop_generator_01a',
[Config.Items.laptop] = 'prop_laptop_jimmy',
[Config.Items.printer] = 'prop_printer_02',
[Config.Items.skimmer] = 'fs_prop_sweeper_1'
}
Config.Progressbar = {
enable = true, -- enable or disable progressbar
circle = true -- circle = true = use progress bar lib , false = use progressbar circle from ox lib
}
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