π[ESX/QB] Config
follow the following steps:
Config.lua
config.target = false -- set to true if you want to use target system, false for marker [Press E]
config.grave = {
display_time = 300000, -- time in ms to display the body = 300000 = 5 minute
-- item to use for burying the body
item_needed = 'fs_shovel', -- item to use for digging
burytime = 5000, -- time in ms to dig
deadanim = { dict = 'anim@gangops@morgue@table@', clip = 'body_search' }, -- animation to use while displaying the body
coffin_box = 'prop_coffin_02b',
-- display setting for ped attach with coffin
display_settings = { offset = vector3(0.0, 0.0, 1.2), rotation = vector3(0.0, 0.0, 180.0), bone = 0 }
}
config.furnace = {
-- put this item into ur shop system
item_needed = 'fs_ashesemptybag',
-- after inserting_body_inside player will be kicked/moved to last world depend upon bodybag item
inserting_body_inside = 30 * 1000, -- time in ms to insert body inside furnace = 30*1000 = 30 seconds
decompose_time = 2 * 60 * 1000, -- time in ms to decompose body inside furnace = 2*60*1000 = 2 minutes
expire_after = 2 * 60 * 1000, -- time in ms to expire the body after decompose = 2*60*1000 = 2 minutes only if no one collect it
-- dead_opp_pack can be useable if your using our Smoking Script : https://youtu.be/2iYqOx_Pka8
dead_opp_pack = 'fs_deadopp', -- item name will have dead person name in description
-- if your using our smoking script in that config u can choose how much smokes u will find in one pack/ otherwise u this in your own smoking script
dead_opp_pack_qty = 1, -- quantity of item pack
}
config.lastworld = {
delete_inventory_items = true, -- set to true if you want to delete all inventory items of player on going to last world
heaven_chance = 50, -- this percentage is {0 - 100}, 60 means 60% chance to go to heaven, 40% chance to go to hell
cooldown_timer = 10 * 60 * 1000, -- time in ms to last in the world = 10 minutes = 10*60*1000
heaven = { coords = vector3(680.8724, -11.7546, 2590.8125), heading = 329.7527 },
hell = { coords = vector3(2031.8000, -2593.6675, 2423.0942), heading = 247.1420 },
release = {
coords = vector3(293.0233, -597.9794, 43.2744), -- coords of the release point
heading = 134.0560, -- heading of the release point
},
}
config.yards = {
-------------------------------------------------------------------------------------------------------------------
-- this is for setting graveyard
['City Grave Yard'] = { -- must be unique
-- this blip will use grave coords
blip = { sprite = 84, color = 1, scale = 0.8 }, --/remove this line if u don't wanna use it
shovel = {
--sphare zone {for target and marker both}
debug = false, -- set to true if you want to see the zone in game
coords = vector3(-1760.0, -261.45, 48.8),
radius = 1.0,
},
grave = {
-- its sphare zzone for target and marker both
debug = false, -- set to true if you want to see the zone in game
coords = vector3(-1763.2, -262.8, 47.7),
radius = 2.7,
},
display = {
coords = vector3(-1766.2903, -260.6998, 49.2289), -- coords of the display
heading = 333.2251, -- heading of the display
}
},
-------------------------------------------------------------------------------------------------------------------
-- this is for setting furnace
['City Furnace Yard'] = { -- must be unique
blip = { sprite = 84, color = 1, scale = 0.8 }, -- blip settings/remove this line if u don't wanna use it
furnace = { --sphere zone {for target and marker both}
debug = false,
coords = vector3(1109.5, -2008.5, 31.0),
radius = 3.0,
}
},
-------------------------------------------------------------------------------------------------------------------
-- you can add more here to make more graveyards or furnaces
}
-- don't touch untill u know what you are doing
config.bodybags = { -- offsets for bodybag settings on dead player ped
['xm_prop_body_bag'] = { usetime = 5000, bone = 24816, offset = vector3(0.0, -0.4, -1.0), rotation = vector3(0.0, 0.0, 180.0) },
}
-- bodybag items
config.Items = {
-------------------------------------------------------------
-- ['ambulance_bodybag'] = {
-- settings = { deletechar = true, dispatch = true },
-- bodybag = 'xm_prop_body_bag',
-- },
-------------------------------------------------------------
['fs_deadbodybag'] = { -- item name of bodybag
deletechar = false, --if deletechar = true then it will delete character from server database || deletechar = false then only kick player from server {both siuatiopn only done if body bury in any graveyard}
dispatch = true, -- if dispatch is true then it will send dispatch only on bury{not depend upon delete char or not}
bodybag = 'xm_prop_body_bag', -- make sure use anyone from config.bodybags there you set offset etc all stuff of that prop
},
-------------------------------------------------------------
-- copy upper and make more items {make sure to copy according to lined i made start and end of each item to avoid confusion or mistake of brackets}
}
-- news system settings
config.news = {
enabled = true, -- set to true if you want to use news system
time = 40 * 1000, -- time in ms to display the news = 40*1000 = 40 seconds
announcement = 'Funeral Announcement',
msg = 'Unfortunately we have lost another soul of %s',
footer = "He is now in %s .Came in %s to pay your last respects.",
}
config.dispatch = {
enabled = true,
jobs = { 'police', 'ambulance' }, -- jobs that will receive the dispatch
callcode = { Code = '10-10', Title = 'BodyBag Scene' }, -- call code for the dispatch
message = 'A body has been found at %s. Please respond to the scene.',
flashes = true, -- set to true if you want to use flashes on the blip
icon = 'fa-solid fa-skull-crossbones', -- icon for the dispatch
blip = {
Sprite = 488,
Scale = 1.5,
Colour = 1,
Flashes = true,
Text = 'BodyBag Scene',
Time = 60000, -- ms
radius = 0,
}
}
config.Notification = { title = "BodyBag", icon = "fa-solid fa-skull-crossbones", time = 5000, position = "top" }
config.Textui = { icon = "fa-solid fa-skull-crossbones", iconAnimation = 'bounce' }
config.circleprogressbar = true -- set to true if you want to use circle progress bar, false for default progress bar
Config_Delivery.lua
Config.delivery = {
start = {
coords = vec3(-826.4030, -798.6533, 19.8709), -- this use for marker only or target check config_target.lua
label = 'Delivery',
get_delivery_call_timer = { min = 0, max = 0 }, -- time in seconds after which the phone will start rung for player near to phone
phone_ringtone = 'https://youtu.be/9IEiziJ3JZ81212', -- u need xsound for this
},
details = { -- don't change untill u know what ur doing
['ready'] = { Status = 'Ready', description = 'Waiting for order', icon = "fa-solid fa-signal" },
['inprogress'] = { Status = 'In Porgess', description = 'Player Delivering Order', icon = "fa-solid fa-truck" },
['offline'] = { Status = 'Offline', description = 'Phone is not used yet', icon = "fa-solid fa-phone-volume" },
},
}
Config.DeliveryProgressbar = { dict = 'misscarsteal4@actor', clip = 'actor_berating_loop', time = 5000 }
Config.KeyBind_VehicleDoorLock = { -- script has its own vehicle doorlock feature
enable = true, -- script buildin doorlock for vehicle
key = 'U',
range = 20.0, -- 20.0 meters range vehicle will intract with keybind
}
Config.garage = {
menu_coords = {
coords = vector4(-839.3102, -814.6177, 18.4227, 172.4324),
ped = 'a_m_y_vindouche_01',
access_distance = 2.0,
},
spawn_coords = vector4(-834.9464, -817.1415, 19.3905, 265.1719),
vehicles = {
offsets = { -- use for marker
['taco2'] = { -- make sure it exists for food trucks models what ever ur using bottom
['sidebar'] = vector3(1.5, 1.0, 0.0),
['backdoors'] = vector3(0.0, -5.0, 0.0),
['stash'] = vector3(0.0, 0.100, 0.0),
['crafting'] = vector3(0.0, -2.5, 0.0),
},
},
bones = { -- use for target
['taco2'] = { -- make sure it exists for food trucks models what ever ur using bottom
['sidebar'] = { 'boot', 5 },
['backdoors'] = { 'seat_dside_r', 'door_pside_r', 'seat_pside_r', 2, 3 },
['stash'] = { 'overheat' }, -- this also contain outfitmenu target in it
['crafting'] = { 'boot' },
},
},
food_trucks = { -- each vehicle has its own unique stash and its presistent
{
label = 'Food Truck 1',
spawn_name = 'taco2',
plate = 'Taco 1',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 20 } -- weight in KG
},
{ -- each vehicle can be spawned once at a time and after spawn have to either put it back or wait for restart to spawn it again this is for makeing sure stash will stay for a vehicle
label = 'Food Truck 2',
spawn_name = 'taco2',
plate = 'Taco 2',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 10 } -- weight in KG
},
{ -- each vehicle can be spawned once at a time and after spawn have to either put it back or wait for restart to spawn it again this is for makeing sure stash will stay for a vehicle
label = 'Food Truck 3',
spawn_name = 'taco2',
plate = 'Taco 3',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 10 } -- weight in KG
},
{
label = 'Food Truck 4',
spawn_name = 'taco2',
plate = 'Taco 4',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 10 } -- weight in KG
},
},
delivery_trucks = {
{ label = 'Delivery Van 1', spawn_name = 'tabac', plate = 'TacoDel1', min_grade = 0, livery = 1 },
{ label = 'Delivery Van 2', spawn_name = 'tabac', plate = 'TacoDel2', min_grade = 0, livery = 1 },
{ label = 'FS Food Bike 1', spawn_name = 'foodbike', plate = 'TacoDel3', min_grade = 0, livery = 1 },
{ label = 'FS Food Bike 2', spawn_name = 'foodbike', plate = 'TacoDel4', min_grade = 0, livery = 1 },
}
}
}
Config.DeliveryItems = { -- make sure here you can only write the items which exists in crafting
{ name = "fs_b_hamburger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chicken_jr", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_texas_double_whopper", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_small_hash_browns", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_family_bundle_classic", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chicken_fries", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_iced_tea", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chicken", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_sprite", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_cookie_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_pink_lemonade", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_bacon_double_cheeseburger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_jalapeno_cheddar_bites", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_bacon_king", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_plain_iced_coffee", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_dr_pepper", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_fruit_punch", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_double_cheeseburger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_whopper_with_cheese", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_coca_cola", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_vanilla_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_soft_serve_cup", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_strawberry_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_barqs_diet_beer", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_yello_mello", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_egg_normous_burrito", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_double_sausage_biscuit", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_sundae_pie", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_spicy_deluxe_sandwich", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_cafe_decaf", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_soft_serve_cone", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chocolate_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_big_fish", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_sprite_zero", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_original_chicken_sandwich", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_small_classic_fries", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chocolate_cookie_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_cheesy_tots", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_fanta_orange", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_pancake_sausage_platter", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_mozzarella_sticks", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_rodeo_burger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_barqs_beer", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_diet_coke", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_bacon_ham_sausage", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
}
Config.deliverypeds = {
'a_m_m_afriamer_01',
'u_m_m_aldinapoli',
's_m_y_ammucity_01',
's_m_m_ammucountry',
'u_m_y_antonb',
'csb_anton',
'g_m_m_armboss_01',
'g_m_m_armgoon_01',
'g_m_y_armgoon_02',
'g_m_m_armlieut_01',
'ig_ashley',
'cs_ashley',
's_m_y_autopsy_01',
's_m_m_autoshop_01',
's_m_m_autoshop_02',
'ig_money',
'csb_money',
'g_m_y_azteca_01',
'u_m_y_babyd',
'g_m_y_ballaeast_01',
'g_m_y_ballaorig_01',
'g_f_y_ballas_01',
'ig_ballasog',
'csb_ballasog',
'g_m_y_ballasout_01',
's_m_y_barman_01',
's_f_y_bartender_01',
'u_m_y_baygor',
's_f_y_baywatch_01',
's_m_y_baywatch_01',
'a_f_m_beach_01',
'a_f_y_beach_01',
'a_m_m_beach_01',
'a_m_o_beach_01',
'a_m_y_beach_01',
'a_m_m_beach_02',
'a_m_y_beach_02',
'a_m_y_beach_03',
'a_m_y_beachvesp_01',
'a_m_y_beachvesp_02',
'ig_benny',
'ig_beverly',
'cs_beverly',
'a_f_m_bevhills_01',
'a_f_y_bevhills_01',
'a_m_m_bevhills_01',
'a_m_y_bevhills_01',
'a_f_m_bevhills_02',
'a_f_y_bevhills_02',
'a_m_m_bevhills_02',
'a_m_y_bevhills_02',
'a_f_y_bevhills_03',
'a_f_y_bevhills_04',
'u_m_m_bikehire_01',
'u_f_y_bikerchic',
'a_m_y_breakdance_01',
'u_m_y_burgerdrug_01',
'csb_burgerdrug',
's_m_y_busboy_01',
'u_m_m_rivalpap',
'a_m_y_roadcyc_01',
's_m_y_robber_01',
'ig_roccopelosi',
'csb_roccopelosi',
'a_f_y_runner_01',
'a_m_y_runner_01',
'a_m_y_runner_02',
'a_f_y_rurmeth_01',
'a_m_m_rurmeth_01',
'ig_russiandrunk',
'cs_russiandrunk',
'a_f_m_salton_01',
'a_f_o_salton_01',
'a_m_m_salton_01',
'a_m_o_salton_01',
'a_m_y_salton_01',
'a_m_m_salton_02',
'a_m_m_salton_03',
'a_m_m_salton_04',
'g_m_y_salvaboss_01',
'g_m_y_salvagoon_01',
'g_m_y_salvagoon_02',
'g_m_y_salvagoon_03',
'a_m_y_vinewood_04',
}
Config.locations = {
vec4(330.66, -2072.25, 19.05, 131.29),
vec4(6.54, -705.56, 44.97, 192.69),
vec4(105.73, -742.6, 44.75, 103.61),
vec4(169.69, -567.41, 42.87, 82.13),
vec4(236.33, -408.71, 46.92, 348.09),
vec4(311.85, -202.71, 53.22, 236.48),
vec4(-203.38, -43.88, 49.57, 181.01),
vec4(-766.74, -23.18, 40.08, 206.03),
vec4(-633.43, -126.15, 38.23, 80.67),
vec4(-444.26, -358.28, 33.5, 164.78),
vec4(-1075.52, -1027.14, 3.55, 299.76),
vec4(-1127.9, -1081.3, 3.22, 121.72),
vec4(-1253.36, -1140.85, 7.57, 279.53),
vec4(-943.12, -1075.7, 1.75, 210.54),
vec4(-1118.03, -1488.38, 3.73, 36.21),
vec4(-1149.78, -1522.38, 9.63, 235.24),
vec4(-1015.6, -1514.93, 5.51, 122.35),
vec4(-970.15, -1431.46, 6.68, 128.09),
vec4(-1528.03, -344.09, 44.39, 135.95),
vec4(-1596.4, -352.43, 44.98, 228.1),
vec4(-1790.15, -369.27, 44.11, 326.3),
vec4(-1970.18, -501.86, 10.88, 310.11),
vec4(-1918.21, -542.57, 10.83, 323.81),
vec4(-1883.17, -578.75, 10.82, 323.81),
vec4(-933.25, 694.81, 151.71, 0.03),
vec4(-127.46, 590.37, 203.52, 0.03),
vec4(-848.27, 104.41, 52.18, 92.33),
vec4(-882.75, 21.04, 44.43, 152.23),
vec4(-889.31, 7.63, 43.64, 359.65),
vec4(-1097.4, -324.7, 36.82, 19.97),
vec4(-660.92, -219.94, 36.73, 122.84),
vec4(-262.66, -903.38, 31.31, 335.21),
vec4(315.42, -1098.68, 28.4, 88.12),
vec4(-167.53, -1534.98, 37.33, 146.34),
vec4(-120.37, -1574.48, 36.41, 137.06),
vec4(-13.45, -1442.35, 30.1, 160.4),
vec4(128.28, -1855.98, 23.89, 132.97),
vec4(113.08, -1959.08, 19.91, 30.09),
vec4(-33.27, -1847.07, 25.19, 282.45),
vec4(-129.2, -2183.72, 9.39, 52.74),
}
Config_target.lua
Config.targetsections = { -- use circle zone for qb and sphare zone for ox
['storage'] = { --if no prop created for storage then this zone will work
debug = false,
label = 'Storage',
icon = 'fa-solid fa-shop',
coords = vec3(-812.8727, -802.9158, 20.1138),
radius = 1.1,
draw_distance = 5.0,
access_distance = 1.5,
},
['sellshop'] = { -- selling shop points
[1] = {
debug = false,
label = 'Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-827.9890, -799.0943, 20.0515 ),
radius = 0.6,
draw_distance = 5.0,
access_distance = 1.5,
},
[2] = {
debug = false,
label = 'Open Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-828.0204, -800.8701, 20.0515 ),
radius = 0.6,
draw_distance = 5.0,
access_distance = 1.5,
},
[3] = {
debug = false,
label = 'Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-827.9696, -804.7337, 20.0515 ),
radius = 0.6,
draw_distance = 5.0,
access_distance = 1.5,
},
-- you can add more
},
['shopmanagement'] = {
debug = false,
label = 'Management',
icon = 'fa-solid fa-list-check',
coords = vec3(-820.2355, -806.2944, 20.0),
radius = 0.8,
draw_distance = 5.0,
access_distance = 1.5,
},
['deliveries'] = {
debug = false,
label = 'Delivery',
icon = 'fa-solid fa-truck',
coords = vec3(-826.3655, -798.0455, 19.8),
radius = 0.3,
draw_distance = 5.0,
access_distance = 1.5,
},
['outfitroom'] = { -- not implemeneted yet
debug = false,
label = 'CloakRoom',
icon = 'fa-solid fa-shirt',
coords = vec3(-1379.3424, -911.7220, 0.5455),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['boss_action'] = {
debug = false,
label = 'Boss Menu',
icon = "fa-solid fa-person",
coords = vec3(-815.9052, -810.3477, 20.0),
radius = 1.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['crafting'] = { -- crafting points
crafting_menu = {
debug = false,
label = 'Crafting',
icon = "fa-solid fa-utensils",
coords = vec3(-821.1711, -802.2960, 20.1491),
radius = 1.5,
draw_distance = 5.0,
access_distance = 1.5,
},
default_steps = { -- if any item not found in override_steps then this default_steps will work but if you add any item in override_steps then custom steps will work for that specific item
{
debug = false,
coords = vector3(-818.1530, -802.0505, 20.0),
radius = 0.7,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 10 }, -- time is in seconds
anim = { scenario = 'prop_human_bbq'},
},
{
debug = false,
coords = vector3(-815.6114, -806.3712, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
override_steps = {
['fs_b_barqs_diet_beer'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_barqs_beer'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_cafe_decaf'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_coca_cola'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_diet_coke'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_dr_pepper'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_fanta_orange'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_fruit_punch'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_iced_tea'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_sprite'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_yello_mello'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_chocolate_cookie_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_chocolate_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_cookie_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_pink_lemonade'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_plain_iced_coffee'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_strawberry_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_vanilla_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
},
},
}
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